<materials version="3">
    <material name="mag" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/mag_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/mag_nm"/>
		<reflection_texture type="cubemap" global_texture="units/payday2/cubemaps/cubemap_gold_light_df"/>
    </material> 
</materials>